using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetworkClientProtocolManage 
{


    public bool ResponseProtocol(byte[] data) 
    {
        ProtocolEnumType protocolEnumType = NetworkUtils.GetProtoccType(data);
        return  FindProtocolForEnumType.RegisteredProtocol[protocolEnumType].Response(data);

    }


}
